To start do it yourself, we have four basic Hello World examples.
Hello World in the NSLog, to see the debugger in action
Hello World in an ImageView, to see a first image thrown in an ImageView
Hello World in a Text box, to see the UITextView, a textfield has a large number of properties and functions, we will look at this later on.
This is the first helloworld with a widget, the name of which can be found in HelloWorld3-Info.plist
Hello World in a ULabel:not editable piece of text (not user editable), it is editable from code.
What are the differences in UITextView etc etc etc???
UILabel is not editable
UITextField is a UIControl subclass, with its own control events already defined. You need to declare a delegate for the UITextField that will follow the UITextFieldDelegate protocol
UITextView like a UITextField, except that it allows users to enter many lines of text
UISearchBar is something else, but in principle the same, not a UIControl object
see this text: www.weckstrom.com/asdf/ipod_pdf/Iphone.InAction.pdf
After these starting example we go on with several screens, using the central viewController to start subviewControllers, we have a structure of three, splashView, gameView, and gameOverView.
exampleTemplates *
After this, you could try the full push puzzle game: (currently to be found in the appstore.)
pushPuzzle *
and also the starting (first tries) of the shooters. *
*It could be that the version of Iphone SDK does not fit these examples, then double click on the project, upper icon in project view, and choose Build, and make the debug mode like this image:
That is reset the Base SDK to Iphone Device 2.2.1 (second bold line from the top Architecture)

Assignments to get used to the views:
make a presentation app for something: your dog, your cat, your self your laptop. Use images from for instance Google images, use texts. Make some different screens, use touch to advance. Make the touch to display an image. The screens should contain more than one image and at a minimum a UILable or TextView. Experiment with colors, transparencies and fonts.